Zip Gun — Lethal specifications
Zip Gun in Modern Warfare 4: lethal specifications, source description, magazine options and explicitly unmeasured combat statistics.
FAQ
What is the Zip Gun in Modern Warfare 4?
Are Zip Gun damage and recoil measured?
Zip Gun at a glance
The Zip Gun occupies the Lethal class in this database. Although its description calls it a pistol, it is recorded as single-use equipment rather than as the pistol-class alternative to .50 GS. It supplements a loadout with a quickly deployed close-target option. The record supplies a magazine and fully automatic fire, but leaves caliber, ammo type, manufacturer and codename not stated.
Specifications
These fields are transcribed from Zip_Gun.txt in the supplied weapon database. Not stated means the record supplies no value; it does not mean zero or confirmed unavailability.
| Field | Value |
|---|---|
| Class | Lethal |
| Caliber | Not stated |
| Magazine (base) | 15 rounds |
| Magazine attachments | Not stated |
| Fire mode | Fully-Automatic |
| Ammo type | Not stated |
| Manufacturer | Not stated |
| Console codename | Not stated |
| Source record | Zip_Gun.txt |
In-game description
3D printed, single-use pistol that can be quickly deployed to take out close ranged targets
The description gives three useful distinctions: a printed construction, a single-use role and quick deployment against nearby targets. These are source claims about intended use. Quick is marketing wording without a measured deployment time, and close ranged is not an effective-range measurement. Single-use should not be expanded into an invented reload, disposal or recovery animation. The source does not explain what happens to the item after use or whether partially used equipment can be retained.
How it fits the class
Zip Gun is the only lethal entry in these records. .50 GS is a pistol-class firearm, so the two should not be merged just because both descriptions use sidearm language. Heartbeat Sensor and Snapshot Grenade instead supply information-oriented tactical options. Those class differences make Zip Gun the direct-fire equipment entry among the supplied choices, without proving how many lethal or tactical items a mode lets a player carry.
Its stated single-use role suggests reserving deployment for an identified close target rather than treating it as a general replacement for a firearm. That is a planning implication of the description, not a tested optimal tactic. Before committing the item, the useful questions are whether the target is actually located and what weapon remains available afterward. Detection equipment addresses the first question; Zip Gun’s description addresses the attack.
Ammo and supply
Ammo type is Not stated. The 15 rounds entry describes the supplied magazine; it does not show that Zip Gun draws from Light Ammo or from a reserve shared with a conventional pistol. Its single-use description makes remaining equipment availability the relevant question after deployment. Neither the JSON nor the linked equipment pages establishes a resupply pickup, crafting recipe, ammunition refill or replenishment timer for this item.
When checking a scavenged item, use its actual equipment label rather than its pistol appearance to decide what the record supports. A nearby Light Ammo pickup is not documented as a Zip Gun refill. The equipment list distinguishes carried tools from weapons and provides the broader context; it does not supply missing Zip Gun reserve or replacement rules.
Magazine options
The record lists 15 rounds as the base magazine. Magazine attachment capacities are Not stated. Fully automatic fire describes how the supplied item shoots, but no reload cycle or extended capacity is documented. Capacity therefore cannot be converted into the number of targets it will defeat.
Treat the listed magazine as a limit on the described supply of rounds, not as evidence of an ordinary Gunsmith progression path. The single-use wording is the important difference from a firearm with magazine attachments. Until a source documents replacement or customization, there is no basis for recommending an expanded-magazine Zip Gun build or assuming the base magazine can be refilled.
Gunsmith attachment slots
The firearm Gunsmith uses Muzzle, Barrel, Laser, Optic, Magazine, Rear Grip, Stock, Underbarrel, Ammunition and Apex categories. That shared list does not establish that this lethal item accepts any of them. Zip Gun has no named attachments or magazine alternatives in the supplied record. Its fully automatic firing mode is listed directly, without an Apex requirement.
Use the Gunsmith overview for firearm progression, and the equipment reference for this item’s deployment context. A Magazine field alone is insufficient evidence that a Magazine attachment slot exists. The useful configuration questions are whether the item can be selected, how it is replenished and whether a mode permits it; all require item-specific documentation.
What is not measured yet
Source descriptions above remain attributed claims. With the game now released, verification still needs the patch version, mode and configuration so that later changes can be checked against the same conditions.
How to unlock it
The Zip Gun’s unlock condition is Not stated. The weapon-level and Blueprint systems described on the Gunsmith page concern firearm progression; they do not supply a lethal-equipment unlock requirement. The record does not identify a challenge, player level, store bundle or campaign mission that grants Zip Gun.
The Inner Circuit pre-purchase Blueprint and the Vault Edition’s five Signature Weapons are documented separately in the edition guide. Neither list identifies Zip Gun. Purchasing an edition therefore cannot be presented here as a confirmed way to obtain this equipment. A future unlock entry needs to name the actual requirement and the mode in which it applies.
Other entries in this class
No other lethal entry appears in this supplied database. Use the full database for cross-class comparisons.
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