Forest map: Multiplayer guide
Forest in Modern Warfare 4: the official setting description, the locations Activision names, and what is not published for this Ground War map.
FAQ
What is the Forest map in Modern Warfare 4?
Does Forest have an official tac map?
How many players are on the Forest map?
Forest at a glance
Forest is a Ground War 32v32 Multiplayer map in Modern Warfare 4. Forest is a launch map, available from October 22, 2026.
The official description reads:
Positioned between the Imjin Farmlands and Wolves Stadium, Forest challenges Operators to battle over and around a wooded hillside. A network of streets, off-road paths, and the southern train tracks provide room for vehicles to navigate the area, while points of interest like the guard tower at the top of the hill, the gas station, and the barracks mark key objective points that can be used to defend against unseen attackers behind the tree line.
What the official description names
Activision describes Forest in prose rather than on a marker overlay. Reading that description closely, it names 7 locations or features on the map:
- The wooded hillside
- Streets
- Off-road paths
- Southern train tracks
- The guard tower at the top of the hill
- The gas station
- The barracks
These are the words Activision uses for the map. They are not a points-of-interest list: the tac-map overlay the Core maps use labels every point on the plan, while this is a paragraph about the setting, and it mixes structures, terrain and routes together. Treat them as the map’s vocabulary rather than a complete survey of its layout.
What the setting tells you
A map description is doing two jobs at once here. It establishes where the fight happens, and it describes the geometry that decides it. On Forest, the description names the kinds of space that will decide engagements.
Where the description names interior structures — a theater, a warehouse, a booth, a building — it is describing cover broken by doorways and thresholds, which is what makes a small map read as a close-range one. Where it names open ground and long approaches — a railway, a field, a parking lot, a plaza — it is describing sightlines that reward distance. Where it names vertical structure — rooftops, tunnels, a balcony, a platform — it is describing routes that are not on the ground at all.
The honest limit is that a description gives you the vocabulary and not the plan. It tells you there is a tunnel on Forest; it does not tell you where the tunnel starts, which way it runs, or who watches the exit. This page stops at the description rather than filling that gap with tactics nobody has published.
The modes it appears in
Activision publishes Ground War map support for these Multiplayer modes:
- Combat Outpost
- Proving Grounds
Combat Outpost reimagines Domination for Ground War, expanding the familiar flag format to 32v32. The launch post lists it as an Alternate Mode on Core maps with a 20 minute match time, a score limit of 1500 and a party size of 4.
The mode rules themselves — match times, score limits, party sizes and how each mode scores — are on the multiplayer modes page, and the current playlist list is on the playlists page.
Why this page has no marker list
Activision’s launch article displays a tac map for this map, but as a flat image rather than the interactive overlay the Core 6v6 maps use. There is no clickable marker payload for it, so no points of interest, objective counts or spawn markers are published in a form this wiki can transcribe.
That is a different kind of source from the one behind the Core 6v6 map pages. Those pages carry a points-of-interest list, Hardpoint counts, Search and Destroy site counts, Domination flag counts and spawn markers, because Activision publishes them for the Core set. For Forest, the equivalent figures are not published in a form that can be transcribed, so they are not listed here.
What this map does not publish
For Forest, the following are Not stated by Activision:
- Points of interest and objective markers. No labelled overlay exists for this map.
- Objective counts. How many Hardpoint points, Domination flags or Search and Destroy sites the map has is not published.
- Spawn sides or spawn assignments. Not published for any map.
- Rotations, timings and control-point order. Not published for any map.
- Competitive route priority. Not published for any map.
The modes that Forest appears in are named on the multiplayer modes page, and the full map roster is on the maps overview.
Sources
Activision: Ready for Launch: Multiplayer Maps and Modes Confirmed — the launch map roster this page takes the description and named locations from. Checked October 30, 2026.
The rest of the map set, including the twelve Core 6v6 maps with their full tac-map data, is on the maps overview and the Core maps index.
Browse this wiki
Maps overview · Core maps index · Maps without tac maps · Map guide · Locations · DMZ · Game modes
Related Articles
dmz
DMZ free trial on Steam: until November 11, 2026
Steam lists a free trial for the Modern Warfare 4 DMZ as a separate app, running from November 6 to November 11, 2026 at 10AM PT.
game-modes
MW4 patch notes: November 5-7, 2026
MW4 Season 1 launch notes for November 5, 6 and 7, 2026: a 100-tier Battle Pass, four maps, two new weapons, the X01 DMZ zone and a Steam crash.
game-modes
MW4 Season 1 Battle Pass and BlackCell
The official Season 1 Battle Pass: 100 tiers, 1,100 COD Points, BlackCell rewards, eight store bundles and the tier-by-tier reward track.
Was this helpful?
Thanks for the feedback!