Type 73 - Light Machine Gun specs
MW4 Type 73: published light machine gun unlock, base ammunition, weapon levels and attachment details, with official source caveats.
Type 73 at a glance
Type 73 is one of Activision’s 3 launch light machine gun entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. Type 73 is described around sustained fire and heavier handling. Assault replaces its feed with a top-mounted magazine carrying explosive rounds. The base 60 rounds do not describe that limited-capacity conversion, whose exact count is not specified in the launch text.
Specifications
Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.
| Field | Published value |
|---|---|
| Class | Light Machine Gun |
| Player unlock (table when present) | Level 9 |
| Available Criteria (individual block) | Unlocked at Player Level 9. |
| Weapon levels | 65 |
| Rounds (base) | 60 |
| Reserve ammo | 60 |
| Fire Rate (source unit) | 821 RPM |
| Attachment Types | Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition |
| Apex Attachment | Type 73 Assault |
In-game description
With a long service history, the Type 73 is a Korean-made LMG inspired by Soviet designs and chambered in 7.62x54r. While heavy and slower to handle, its hard-hitting rounds and sustained automatic fire make it a powerful weapon at medium and long range.
The publisher’s description above explains the intended role of Type 73. It should be read alongside its own numeric block: 65 weapon levels, 60 base rounds, 60 reserve rounds and 821 RPM. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.
How it fits the class
FiNN LMG provides a same-class reference: its launch block lists 100 rounds, 100 in reserve and 587 RPM. Type 73 lists 60 rounds and 60 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. Other class members are linked below so this comparison remains part of the complete roster.
Ammo and supply
The official launch reserve for Type 73 is 60 rounds, separate from the 60 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the article’s launch reserve field does not locate a specific ammunition cache or promise the same inventory after looting.
Magazine options
The launch block supplies 60 base rounds for Type 73. Its attachment categories are listed separately below, and the article does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.
Gunsmith attachment slots
The published categories for Type 73 are Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition. Its Apex is Type 73 Assault. A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power. Blocks Magazine and Ammunition Attachments. Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.
October 28, 2026 tuning changes
Infinity Ward published these figures in the first MW4 weapon tuning pass, dated October 28, 2026. The full pass covers fifteen weapons and is collected on the weapon tuning page.
| Stat | Pre | Post | Change |
|---|---|---|---|
| Min Damage (Assault Apex Attachment) | 19 | 20 | +5% |
What is not measured yet
Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.
How to unlock it
Type 73’s Main Player Levels unlock table lists Player Level 9. Its individual Available Criteria entry agrees: Unlocked at Player Level 9. This is a player progression requirement, distinct from the 65 weapon levels listed for attachment progression and access to Weapon Prestige. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules.
Other entries in this class
Sources
Activision launch roster and weapon details - reviewed 2026-11-11.
Browse this wiki
Weapon database · Weapons overview · Gunsmith · Equipment · Customization
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