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Krait P68 - Pistol specs

MW4 Krait P68: published pistol unlock, base ammunition, weapon levels and attachment details, with official source caveats.

10/19/2026 MW4 Wiki Team Last updated: 11/11/2026 5min read

Krait P68 at a glance

Krait P68 is one of Activision’s 4 launch pistol entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. Krait is the semi-automatic .45 sidearm whose Commando Apex adds an off-hand tactical knife and improved melee reach. The article prints its fire-rate unit as BPM. We retain that unusual unit rather than silently relabeling it RPM or inferring burst behavior.

Specifications

Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.

FieldPublished value
ClassPistol
Player unlock (table when present)Level 7
Available Criteria (individual block)Unlocked at Player Level 7.
Weapon levels38
Rounds (base)10
Reserve ammo40
Fire Rate (source unit)260 BPM
Attachment TypesOptic, Muzzle, Barrel, Trigger Action, Magazine, Rear Grip, Laser, Ammunition
Apex AttachmentKrait P68 Commando

In-game description

Designed for police and military use, the semi-automatic Krait P68 pairs .45-caliber rounds with controllable fire rate and recoil reliability in the field. Subsonic rounds hide enemy skulls on kills.

The publisher’s description above explains the intended role of Krait P68. It should be read alongside its own numeric block: 38 weapon levels, 10 base rounds, 40 reserve rounds and 260 BPM. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.

How it fits the class

.50 GS provides a same-class reference: its launch block lists 7 rounds, 21 in reserve and 166 RPM. Krait P68 lists 10 rounds and 40 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. Other class members are linked below so this comparison remains part of the complete roster.

Ammo and supply

The official launch reserve for Krait P68 is 40 rounds, separate from the 10 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the article’s launch reserve field does not locate a specific ammunition cache or promise the same inventory after looting.

Magazine options

The launch block supplies 10 base rounds for Krait P68. Its attachment categories are listed separately below, and the article does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.

Gunsmith attachment slots

The published categories for Krait P68 are Optic, Muzzle, Barrel, Trigger Action, Magazine, Rear Grip, Laser, Ammunition. Its Apex is Krait P68 Commando. Held in an icepick grip, this CQB tactical knife is ready for action at a moment’s notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control. Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.

What is not measured yet

Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.

How to unlock it

Krait P68’s weapon detail block lists Player Level 7. Its individual Available Criteria entry agrees: Unlocked at Player Level 7. This is a player progression requirement, distinct from the 38 weapon levels listed for attachment progression and access to Weapon Prestige. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules.

Other entries in this class

.50 GS / SANG 9mm / Mojave .357

Sources

Activision launch roster and weapon details - reviewed 2026-11-11.

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