Cachette map: Multiplayer guide
Cachette in Modern Warfare 4: official setting, named points of interest and objective markers from Activision's interactive tac map guide.
FAQ
What is the Cachette map in Modern Warfare 4?
How many points of interest does Cachette have?
What modes does Cachette appear in?
Cachette at a glance
Cachette is one of the 12 Core 6v6 maps that ship with Modern Warfare 4 Multiplayer. Activision publishes an interactive tac map for it — a clickable overlay of the map with its objectives, spawn markers and named locations. That tac map is the source for everything below.
The official description reads:
On the outskirts of a French rail terminal, an abandoned wine warehouse and derelict mechanic’s garage have been converted into a covert armory.
The named points of interest
Activision’s tac map marks 5 named points of interest on Cachette. These are the locations the map overlay labels, and they are the map’s own vocabulary:
- Armory
- Backlot
- Central Containers
- Garage
- Main Road
A named point of interest is a labelled place on the map. The name does not state what spawns there, how many enemies hold it, which side of the map it favours, or how long a rotation to it takes. Those are the first questions a player answers in a match, and the tac map does not answer them.
What the setting tells you
The official description is doing more work than a location name. It names the structures you will fight inside and, in most cases, the geometry that decides the fights.
Read as layout, that description is a statement about sightlines and cover. A description naming warehouses, garages, hangars, processing buildings, a reactor hall or a market is describing interior spaces broken by doorways and corridors, which is what makes a 6v6 Core map read as a close-range map rather than an open one. A description naming a railway, a parking lot, a rail yard or a set of rooftops is describing open ground cut by long lines and hard cover.
What that means in practice is that Cachette’s fights will be decided by who controls the structures named above, because those are the places the description identifies as the setting. The tac map then tells you where those structures are; it does not tell you which one to hold. That is the gap this page is honest about rather than papering over with invented tactics.
The objectives the tac map marks
The map overlay carries the objective markers for the playlists Cachette supports:
| Objective type | Count on the official tac map |
|---|---|
| Domination flags | 3 |
| Hardpoint objectives | 5 |
| Search and Destroy bomb sites | 2 |
| Team spawn markers | 2 |
These counts describe the markers Activision publishes on the overlay. They are not a statement about how many objectives a match will use: Hardpoint rotates through the marked points, Domination uses three flags, and Search and Destroy uses two bomb sites. The counts tell you how many distinct places exist on the map, not how many you will fight over in one round.
The distinction matters most for Hardpoint. 5 marked points on Cachette means a Hardpoint match on this map rotates across that many locations, and each rotation is a fresh question about which route to take. A five-point map and a six-point map are not the same match with different scenery — the length of the rotation changes which parts of the map you actually see. Which point opens the rotation is not published.
The mode fit
The objective markers on the tac map are also the answer to which modes Cachette supports. Three Domination flags and 2 Search and Destroy bomb sites mean it is built for three-point and two-site objective play; 5 Hardpoint points mean it can sustain a rotating zone contest as well.
That is a different map profile from the Gunfight 2v2 set and the Ground War 32v32 set, and the difference is structural rather than cosmetic. A Core 6v6 map is sized for a six-a-side team with room to manoeuvre but not room to disappear. The Gunfight maps are built for two or three players a side in much tighter space, and the Ground War maps are built for thirty-two a side plus vehicles. All three sets are listed on the Core maps index.
What the map does not publish
The tac map is a labelled overlay, and it stops where the label stops. It does not state:
- Spawn sides or spawn assignments. The overlay marks 2 team spawn locations. Which team spawns at which one, and how that swaps per round, is not published.
- Competitive route priority. Domination flags are labelled A, B and C, but the labels do not rank which flag to contest first.
- Sightlines, cover counts or map dimensions. The overlay is a flat plan with markers, not a measurement of engagement distances.
- Timings. No rotation timer, respawn delay, or objective capture window is published here.
- Which playlists rotate this map. The tac map marks the objectives; the launch post names the modes. It does not publish a per-map playlist list.
The map’s role in the wider set — which other maps share its setting, and how it fits the Ground War and Gunfight formats — is on the maps overview. The mode rules that apply on it are on the multiplayer modes page.
Sources
Activision’s official Cachette tac map — the interactive guide this page draws its description, points of interest and objective markers from. Checked October 23, 2026, after the Steam release date used by this wiki.
The launch map roster and the rest of the Multiplayer map set are on the maps overview.
Browse this wiki
Maps overview · Map guide · Locations · DMZ · Game modes
Related Articles
dmz
DMZ free trial on Steam: until November 11, 2026
Steam lists a free trial for the Modern Warfare 4 DMZ as a separate app, running from November 6 to November 11, 2026 at 10AM PT.
game-modes
MW4 patch notes: November 5-7, 2026
MW4 Season 1 launch notes for November 5, 6 and 7, 2026: a 100-tier Battle Pass, four maps, two new weapons, the X01 DMZ zone and a Steam crash.
game-modes
MW4 Season 1 Battle Pass and BlackCell
The official Season 1 Battle Pass: 100 tiers, 1,100 COD Points, BlackCell rewards, eight store bundles and the tier-by-tier reward track.
Was this helpful?
Thanks for the feedback!