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Season 1 weapon tuning: MW4 damage for 17 weapons

The Season 1 patch notes of November 5, 2026 published MW4 per-bullet damage for 17 weapons: maximum, medium and minimum tiers with the range each applies over.

11/9/2026 MW4 Wiki Team Last updated: 11/9/2026 6min read

Infinity Ward’s Season 1 patch notes, dated November 5, 2026, published the first per-bullet damage values for Modern Warfare 4. Until this update no source had ever printed a damage number for an MW4 weapon: the October 28, 2026 tuning pass gave hit-location multipliers and damage ranges, but never the damage itself.

Seventeen weapons are covered across six classes. Each one has a maximum damage value, one to three medium tiers and a minimum, and for each tier the range in metres over which that tier applies. These are the publisher’s own numbers rather than a measurement, and the closing section lists what remains unpublished.

The published figures

Every weapon in the pass is listed below. The Apex attachment rows are on the individual weapon pages rather than folded into these numbers, because an attachment’s damage profile is separate from the weapon’s own.

WeaponDamage tiersMax range
Axion24 max, 22 mid, 20 min24.89 m
Han 8623 max, 19 min30.48 m
Hyeon Burst31 max, 25 mid, 22 min21.34 m
Kastov 76230 max, 25 mid, 22 min26.67 m
M423 max, 19 min27.94 m
Patriot XMR30 max, 24 mid, 22 min33.53 m
ISO Nightshade21 max, 17, 15 mid, 14 min11.68 m
PPSh-4118 max, 15, 14 mid, 13 min10.8 m
VEL 4620 max, 17, 15 mid, 14 min9.65 m
Wz.55 Striga27 max, 23, Removed mid, 19 min11.94 m
X-58 Nyx22 max, 18, 16 mid, 14 min10.8 m
APOC-33841 max, 37 mid, 32 min22.99 m
Type 7322 max, 21 mid, 19 min25.53 m
Rezi 12100 max, 34, 25, 20 mid, 16 min2.54 m
Mosin-Nagant2.36 m max, 2.18 m mid, 1.52 m min40.13 m
Oris 8.695 max, 84, 70 mid, 63 min22.61 m
Krait P6846 max, 39, 34 mid, 30 min9.4 m

What the numbers say

The pass is not a uniform rebalance. Looking across the seventeen weapons, the direction of the change depends on where the weapon sits in its class.

Most of the floor was raised. Nine weapons had their minimum damage increased, from 3% to 14%: the X-58 Nyx, ISO Nightshade and VEL 46 each went from 13 to 14, the Oris 8.6 from 58 to 63, the Rezi 12 from 14 to 16, the Wz.55 Striga from 17 to 19, the PPSh-41 from 12 to 13. Only two weapons had their minimum cut — the APOC-338 from 33 to 32 and the Hyeon Burst’s Hyperbust attachment from 25 to 20.

Only two base weapons had their maximum damage changed at all, and they moved in opposite directions. The Wz.55 Striga went up from 26 to 27, while the Hyeon Burst’s Hyperbust attachment went down sharply from 30 to 23. The hyperbust rework is the largest change in the pass: its maximum damage range simultaneously extended from 24.64 m to 30.99 m, so the attachment reaches further while hitting less at the muzzle.

The range extensions outnumber the damage changes. Twenty-two range boundaries moved against only a handful of direct damage edits, and the extensions are consistently larger. The M4’s maximum damage range grew 8%, the Patriot XMR’s 7%, the Axion’s first medium range 11%, and the Hyeon Burst’s hyperbust maximum range 26%. The pattern across the pass is a weapon keeping close to its old damage but working at greater distances.

Headshot multipliers mostly went up. Six weapons carry hit-location modifiers, and five of them raised the head multiplier: the Han 86 from 1.25 to 1.3, the Kastov 762 from 1.33 to 1.35, the M4 from 1.25 to 1.3, the Wz.55 Striga from 1.3 to 1.4 and the Type 73 from 1.25 to 1.3. The APOC-338 is the exception, dropping from 1.35 to 1.3. The Kastov 762 also raised its neck and upper-torso multipliers from 1.08 to 1.1.

Two non-damage figures moved. The Axion’s muzzle velocity rose from 415 m/s to 470 m/s, and the Patriot XMR’s ADS move speed from 2.22 m/s to 2.26 m/s.

How the tiers work

The damage tiers describe a falloff model with named steps rather than a continuous curve. A weapon’s maximum damage applies out to the first range boundary; the first medium tier applies from there to the second boundary; and so on to the minimum. Where a weapon has no second medium tier, its minimum applies across the whole remaining range.

That structure explains the odd-looking rows. Some weapons publish a minimum damage with no range attached to it, which reads as “this is the floor, and it applies from the last named boundary onwards”. Others publish a medium tier with no range, which means the tier starts where the previous one ended.

The Mosin-Nagant’s damage values carry a trailing m that no other weapon’s do, which is the publisher’s own formatting rather than a transcription error. The full note is on the damage tables page.

What is still not published

This pass is the first to print MW4 damage figures, and it does not make every combat measurement public. The following remain unpublished for MW4 by anyone:

  • time to kill
  • recoil pattern and camera shake
  • effective range falloff curves beyond the published tier boundaries
  • the damage model behind the tiers — the source does not publish the formula that interpolates between a maximum and a minimum, only the values and the range boundaries

Infinity Ward also states that Multiplayer and DMZ have bespoke tuning, so a figure in one mode is not automatically a figure in the other. The patch notes do not publish separate values per mode.

The individual weapon pages carry their own rows from this pass, so a reader on an Axion page sees the Axion figures without navigating away, and the damage tables page reproduces the official tables in full.

Sources

Browse this wiki

Weapon database · Weapons overview · October 28 tuning · Gunsmith · Equipment

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