SANG 9mm - Pistol specs
MW4 SANG 9mm: published pistol unlock, base ammunition, weapon levels and attachment details, with official source caveats.
SANG 9mm at a glance
SANG 9mm is one of Activision’s 4 launch pistol entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. SANG is the close-quarters 9mm sidearm with thirteen base rounds. Breach adds an underbarrel shotgun holding one 12-gauge shell and blocks Laser attachments. Keep that one-shell secondary feature distinct from the pistol magazine and its separately listed reserve.
Specifications
Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.
| Field | Published value |
|---|---|
| Class | Pistol |
| Player unlock (table when present) | Level 4 |
| Available Criteria (individual block) | Unlocked at Player Level 4. |
| Weapon levels | 38 |
| Rounds (base) | 13 |
| Reserve ammo | 39 |
| Fire Rate (source unit) | 370 RPM |
| Attachment Types | Optic, Muzzle, Barrel, Magazine, Rear Grip, Trigger Action, Laser, Ammunition |
| Apex Attachment | SANG Breach |
In-game description
Built for close-quarters engagements, the SANG 9mm delivers rapid follow-up shots, minimal recoil, and dependable 9mm stopping power.
The publisher’s description above explains the intended role of SANG 9mm. It should be read alongside its own numeric block: 38 weapon levels, 13 base rounds, 39 reserve rounds and 370 RPM. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.
How it fits the class
.50 GS provides a same-class reference: its launch block lists 7 rounds, 21 in reserve and 166 RPM. SANG 9mm lists 13 rounds and 39 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. Other class members are linked below so this comparison remains part of the complete roster.
Ammo and supply
The official launch reserve for SANG 9mm is 39 rounds, separate from the 13 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the article’s launch reserve field does not locate a specific ammunition cache or promise the same inventory after looting.
Magazine options
The launch block supplies 13 base rounds for SANG 9mm. Its attachment categories are listed separately below, and the article does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.
Gunsmith attachment slots
The published categories for SANG 9mm are Optic, Muzzle, Barrel, Magazine, Rear Grip, Trigger Action, Laser, Ammunition. Its Apex is SANG Breach. An underbarrel shotgun attachment that loads one 12-gauge shell. Canted weapon stance braces against the 12-gauge recoil. Keep this handy for close encounters. Blocks Laser Attachments. Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.
What is not measured yet
Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.
How to unlock it
SANG 9mm’s weapon detail block lists Player Level 4. Its individual Available Criteria entry agrees: Unlocked at Player Level 4. This is a player progression requirement, distinct from the 38 weapon levels listed for attachment progression and access to Weapon Prestige. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules.
Other entries in this class
.50 GS / Krait P68 / Mojave .357
Sources
Activision launch roster and weapon details - reviewed 2026-11-11.
Browse this wiki
Weapon database · Weapons overview · Gunsmith · Equipment · Customization
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