MW4 DMZ vehicles: every vehicle in Hajin
Every vehicle in Modern Warfare 4 DMZ: ground, rail, water and air transport, with the official description of each and what it does.
Hajin has thirteen vehicles, split by where they carry you. Every one of them has a finite amount of armor and fuel, and every one of them needs repair and refuelling at a Gas Station. Activision’s guide is explicit about the difference: vehicles in DMZ require repair and refuelling, while vehicles in Call of Duty: Warzone will not.
Certain Traits improve a player’s handling of a vehicle, and the guide gives one example: hopping out of a punctured vehicle and repairing the blown tire.
Ground transportation
| Vehicle | Official description |
|---|---|
| Camper | A mobile, yet unprotected, wagon that can get your squad from point A to point B. Be careful to avoid any direct fire in this unarmed vehicle. |
| Sedan | A compact civilian sedan designed for daily commutes. While not suitable for combat, this car is a quick fix for mobility across Hajin. |
| Grizzly | A battle-proven vehicle built on a rugged Soviet design. Light on armor but quick and agile, it excels at hit-and-run engagements. |
| Dreadnought | A high-performance all-wheel drive tactical SUV by Aston Martin, combining advanced armor, exceptional off-road capability, and the speed and agility needed to operate in hostile environments. |
| Polaris Dagor A1 | A battle-tested tactical vehicle engineered for rapid deployment and extreme off-road mobility. Capable of carrying a full squad and their equipment across the toughest combat environments. |
| LTV | A versatile light combat platform engineered for rapid deployment, rugged environments, and unconventional warfare. Equipped with an optional mounted .50 Cal to bring serious firepower to the fight. |
| Cargo Truck | A battle-proven modular vehicle platform powered by a reliable diesel engine, capable of supporting a broad spectrum of military operations. Features a two-seat cabin and a flat cargo bed. |
| D50 Radar Flatbed | A battle-proven modular vehicle platform powered by a reliable diesel engine, capable of supporting a broad spectrum of military operations. Features a vehicle-mounted UAV. |
The two diesel platforms share the same base description and are separated by their payload: the Cargo Truck has a two-seat cabin and a flat cargo bed, while the D50 Radar Flatbed carries a vehicle-mounted UAV.
Two entries in the ground list are civilian vehicles rather than combat platforms. The Camper is unarmed, and the Sedan is “not suitable for combat” — both are mobility answers, not armor answers. The Grizzly is described as light on armor but quick and agile, and the source frames it as a hit-and-run vehicle. The LTV is the only ground vehicle with a published weapon: an optional mounted .50 Cal.
Rail transit
| Vehicle | Official description |
|---|---|
| Train | An automated civilian train service is still functioning and offers rapid transport along a winding route that travels across a wide range of South Korean points of interest. This vehicle is not controlled by a player. |
| Tram | A slow-moving pedestrian-carrying carriage that runs along an elevated monorail in a circular route around the outskirts of Hajin City. This vehicle is not controlled by a player. |
Neither rail vehicle is player-controlled. The Train is a fixed route across a wide range of points of interest, and the Tram runs a circular elevated monorail route around the outskirts of Hajin City. Both are transport rather than combat platforms, and neither can be commandeered.
Watercraft
| Vehicle | Official description |
|---|---|
| RHIB | A high-speed, Special Operations inflatable boat engineered for precision maneuvering, rapid deployment, and aggressive maritime engagements. |
The RHIB is the only watercraft Activision lists. The guide names no other boat, and it publishes no separate figure for the Exclusion Zone’s coastline beyond this one entry.
Aircraft
| Vehicle | Official description |
|---|---|
| Heli | A twin-engine combat helicopter built for rapid deployment, aerial fire support, and unmatched mobility across the Exclusion Zone. |
| Heavy Chopper | A heavily armored transport helicopter capable of delivering troops through hostile airspace while using defensive flares to evade incoming missile threats. Autopilot engages hover if the pilot leaves the seat while fuel remains. This vehicle is rarely controlled by a player. |
| Monarch | A twin-rotor heavy-lift helicopter tasked with infil and exfil of friendly forces from the contested zone. When the mission is complete, this is your ticket home and is not controlled by a player. |
The Heli is the combat helicopter of the three, built for aerial fire support. The Heavy Chopper is a transport aircraft that uses defensive flares against missile threats, and its autopilot takes over into a hover if the pilot leaves the seat while fuel remains — the source adds that it is rarely controlled by a player. The Monarch is a twin-rotor heavy-lift helicopter for infil and exfil; when the mission is complete it is “your ticket home”, and it is never player-controlled.
DMZ vehicles and Warzone vehicles are not the same thing
Activision draws the line explicitly. In DMZ, every vehicle has finite armor and fuel and must be repaired and refueled at a Gas Station; in Warzone, vehicles need neither. The same vehicles appear in both modes — the official Warzone Season 1 Operator toggle announcement describes Warzone as bringing together “Operators, weapons, and experiences from across recent Call of Duty titles in one shared experience” — but the maintenance rules that make a vehicle a commitment in DMZ do not carry into Warzone.
That difference changes what a vehicle is worth. In DMZ, a seized armored truck is a liability until it is repaired, and the guide’s note about the Heavy Chopper’s autopilot taking over a hover when the pilot leaves the seat is a reminder that fuel and position matter even when nobody is driving. In Warzone, the same class of vehicle is free to use.
Traits apply to vehicles too
The guide says plainly that “Certain Traits can increase your prowess at the controls of a vehicle”, and gives one concrete example: hopping out of a vehicle with a puncture and repairing the blown tire. That is a Trait applied to a vehicle rather than a stat the vehicle carries. It is one of the few published connections between the DMZ Trait system and the vehicle roster, so a reader looking for how the two interact will find little else in the source.
What this page will not tell you
Activision publishes vehicle descriptions, not vehicle statistics. The guide gives no armor values, fuel capacities, top speeds, health pools, repair costs, seat counts or spawn locations for any of the thirteen. It does not say where each vehicle can be found in Hajin, which ones appear in the Warzone version, or how a vehicle behaves when it is destroyed.
Two naming details are worth keeping straight. The source writes “armor” in American spelling, and this page has kept it rather than converting it, as well as keeping Train’s route crosses “a wide range of SK points of interest” — SK being South Korea, the setting of the DMZ map. The Dreadnought is the Aston Martin vehicle, the same collaboration Activision announced separately for the road vehicle.
Sources
- Activision: DMZ deep dive — Hajin, October 5, 2026 — the vehicle intel section, the repair and refuel rule and the Trait note.
- Activision: MW4 Aston Martin Dreadnought — the Dreadnought vehicle announcement.
- MW4 DMZ guide for the extraction loop, gear and progression.
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