MW4 maps without tac maps: the rest of the roster
The Modern Warfare 4 maps with no interactive tac map: Ground War, Gunfight, Shipment, Kill Block and Season 1, with the locations Activision names on each.
FAQ
Which Modern Warfare 4 maps have official tac maps?
How many Multiplayer maps does Modern Warfare 4 have?
Why these maps are separate
Activision publishes an interactive tac map — a clickable overlay carrying named points of interest, objective markers and spawn locations — for the twelve Core 6v6 maps only. Those pages carry real marker data and are listed on the Core maps index.
For every other map, there is no marker payload to transcribe. The launch article displays tac-map images for the Ground War set, and the Gunfight set has no interactive map at all. What Activision does publish for those maps is a setting description, and that description names the structures and features of the map. These pages are built from exactly that, and they say plainly where the data stops.
What these pages can and cannot tell you
Each page below is built from one of two published sources, and it says which one.
The description. Every map in the roster has a setting description in Activision’s own words. It names the structures, terrain and routes that make the map what it is — the theater and fountain on Cafe, the rail yard and train cars on Smuggler, the strongholds on Backstab, the rock walls and Mesa on Canyon. That is a real source and it carries real information about how a map plays, because a map’s geometry decides its fights.
The marker overlay. Activision publishes an interactive tac map for the twelve Core 6v6 maps, and those overlays carry labelled points of interest, Hardpoint counts, Search and Destroy sites, Domination flags and spawn markers. The pages built from that data are on the Core maps index.
The maps here fall between those two. Their descriptions are published; their overlays are not. So these pages list the locations Activision names, read the layout implication out of the description, name the modes they support with the published mode specifications, and state explicitly that objective counts, spawn sides, rotations and competitive route priority are not published for them.
That is a narrower page than a Core map page, and it is a wider one than a stub. What it will not do is guess.
Reading a description as a map brief
A published description is worth reading closely, because it carries more than flavour. When Activision describes Wolves Stadium as “multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides” with “every route offers multiple ways to advance”, that is a statement about verticality and route density. When it describes Forest as “a network of streets, off-road paths, and the southern train tracks” with a “guard tower at the top of the hill”, it is naming a lane structure with a defended high point. When it describes NYC as “a large stage dominates the center surrounded by stands, equipment, and vendors”, it is telling you the map is built around one dominant object with cover scattered around it.
None of that is a strategy, and this wiki does not turn it into one. It is the map brief, in Activision’s words, and reading it accurately is the part that matters.
The Ground War 32v32 maps
| Map | Locations Activision names | Tac map |
|---|---|---|
| Imjin Farmland | 6 | Flat image only |
| Wolves Stadium | 6 | Flat image only |
| Forest | 7 | Flat image only |
Ground War supports 32 players a side. These three maps are also the only ones that appear as flat tac-map images in the launch article, which is why they can be pointed to but not transcribed.
The Gunfight 2v2 maps
| Map | Locations Activision names | Tac map |
|---|---|---|
| Cafe | 6 | None published |
| Library | 5 | None published |
| NYC | 6 | None published |
| Smuggler | 7 | None published |
Gunfight is a two-a-side mode on small maps. All four launch Gunfight maps are here.
Shipment, Kill Block and the modular set
| Map | Class | Release | Locations named |
|---|---|---|---|
| Shipment | Core | October 27, 2026 | 3 |
| Kill Block | Modular | Launch, October 22, 2026 | 4 |
| Backstab | Core | Season 1, November 6, 2026 | 10 |
| Canyon | Core | Season 1, November 6, 2026 | 7 |
| Shoot House | Core | Season 1, November 6, 2026 | 6 |
| Ministry | Core | Mid-Season, date not stated | 3 |
| Overflow | Core | Mid-Season, date not stated | 3 |
Shipment joined the rotation on October 27, 2026, a few days after launch. Kill Block is the modular Westbridge Training Facility, which reconfigures between rounds from more than 500 combinations and supports 3v3 and 10v10 Gunfight.
Season 1 maps
| Map | Release | Locations named |
|---|---|---|
| Backstab | Season 1, November 6, 2026 | 10 |
| Canyon | Season 1, November 6, 2026 | 7 |
| Shoot House | Season 1, November 6, 2026 | 6 |
| Ministry | Mid-Season, date not stated | 3 |
| Overflow | Mid-Season, date not stated | 3 |
Season 1 arrives on November 6, 2026. Backstab, Canyon and a reimagined Shoot House are confirmed for the season launch; Ministry, Overflow and further unannounced maps are mid-season. The release dates page lists the rest of the season content.
Sources
Activision: Ready for Launch: Multiplayer Maps and Modes Confirmed — the launch map roster and the setting descriptions for the Ground War, Gunfight, Shipment and Kill Block entries. Checked October 30, 2026.
Activision: Modern Warfare 4 and Call of Duty: Warzone Season 1 — the Season 1 map roster and descriptions. Checked October 30, 2026.
The twelve Core 6v6 maps with their full tac-map data are on the Core maps index.
Browse this wiki
Maps overview · Core maps index · Maps without tac maps · Map guide · Locations · DMZ · Game modes
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