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Weapons

Season 1 weapon damage: what changed for each gun

Every weapon touched by the Season 1 patch notes of November 5, 2026, with the damage figures Infinity Ward published and what moved in each one.

11/9/2026 MW4 Wiki Team Last updated: 11/9/2026 6min read

Infinity Ward’s Season 1 patch notes of November 5, 2026 published per-bullet damage for seventeen weapons and changed the balance of several. This page reads each weapon’s figures against what the update altered. The Season 1 tuning page sets out the pass.

The published figures

Every weapon in the pass is listed below. Apex attachment rows are on the individual weapon pages, because an attachment’s damage profile is separate from the weapon’s own.

WeaponDamage tiersMax range
Axion24 max, 22 mid, 20 min24.89 m
Han 8623 max, 19 min30.48 m
Hyeon Burst31 max, 25 mid, 22 min21.34 m
Kastov 76230 max, 25 mid, 22 min26.67 m
M423 max, 19 min27.94 m
Patriot XMR30 max, 24 mid, 22 min33.53 m
ISO Nightshade21 max, 17, 15 mid, 14 min11.68 m
PPSh-4118 max, 15, 14 mid, 13 min10.8 m
VEL 4620 max, 17, 15 mid, 14 min9.65 m
Wz.55 Striga27 max, 23, Removed mid, 19 min11.94 m
X-58 Nyx22 max, 18, 16 mid, 14 min10.8 m
APOC-33841 max, 37 mid, 32 min22.99 m
Type 7322 max, 21 mid, 19 min25.53 m
Rezi 12100 max, 34, 25, 20 mid, 16 min2.54 m
Mosin-Nagant2.36 m max, 2.18 m mid, 1.52 m min40.13 m
Oris 8.695 max, 84, 70 mid, 63 min22.61 m
Krait P6846 max, 39, 34 mid, 30 min9.4 m

Weapon-by-weapon notes

Axion — The only weapon whose muzzle velocity moved, up 13% from 415 m/s to 470 m/s, while its damage figures stayed at 24 maximum, 22 first medium tier and 20 minimum. What changed is reach: the first medium damage range extended from 34.8 m to 38.61 m.

Han 86 — A single change, the head multiplier from 1.25 to 1.3. Damage unchanged at 23 maximum and 19 minimum.

Hyeon Burst — The base weapon’s numbers moved once: the first medium tier went from 24 to 25. The Hyperbust Apex attachment is where the rework sits, with maximum damage cut from 30 to 23 and minimum from 25 to 20, while the maximum damage range extended 26% to 30.99 m.

Kastov 762 — The most-hit weapon in the pass. Its head multiplier rose from 1.33 to 1.35, neck and upper-torso from 1.08 to 1.1, first medium tier from 24 to 25 and first medium range to 42.16 m. Its maximum damage of 30 is unchanged.

M4 — Maximum damage range up 8% to 27.94 m, head multiplier up from 1.25 to 1.3, and the Hurricane Apex attachment’s maximum range extended to 11.68 m.

Patriot XMR — Damage unchanged at 30 maximum and 22 minimum. What moved was its maximum damage range, up 7% to 33.53 m, and its ADS move speed, up 2% to 2.26 m/s — the only movement-speed figure in the pass.

ISO Nightshade — Minimum damage up 9% to 14, and its maximum damage range up 11% to 11.68 m.

PPSh-41 — A three-part change: minimum damage up 10% to 13, the second medium tier up 9% to 14, and the first medium tier an 8% increase. Its maximum damage of 18 is unchanged.

VEL 46 — The only weapon whose ranges all contracted: the maximum damage range fell 5% to 9.65 m and both medium ranges fell 4%, while its minimum damage rose 9% from 13 to 14.

Wz.55 Striga — One of only two base weapons with its maximum damage changed, up 4% to 27. Its minimum also rose 12% to 19, its head multiplier went to 1.4, and its second medium tier was removed from the table.

X-58 Nyx — Minimum damage up 9% to 14 and the second medium tier up 8% to 16.

APOC-338 — One of only two weapons with its minimum cut, down 3% to 32, and the only weapon whose head multiplier fell, from 1.35 to 1.3. Its 41 maximum damage is unchanged.

Type 73 — Head multiplier up from 1.25 to 1.3 and maximum damage range up 3% to 25.53 m. The Assault attachment saw its maximum range up 9% and first medium tier up 5%.

Rezi 12 — The highest damage figure in the game, 100 maximum, with the shortest maximum range at 2.54 m. Its minimum rose 14% to 16, its third medium range extended 17% to 10.29 m and its second 8% to 6.86 m. The Enforcer attachment kept its 100 maximum and 34 first medium tier while its minimum rose to 20.

Mosin-Nagant — The smallest damage figures in the published set, with its maximum damage range extended 9% to 40.13 m. Its values carry the m suffix described below.

Oris 8.6 — A 95 maximum damage over a 19.05 m range. Its minimum rose 9% to 63 and its maximum damage range extended 19% to 22.61 m.

Krait P68 — The pistol in the pass, with a 46 maximum damage. Its lower-torso multiplier rose 10% to 1.1, its maximum damage range up 6% and its first medium range up 4%.

The Mosin-Nagant rows carry a unit the other weapons do not

The Mosin-Nagant’s damage values appear in the official table with a trailing m — Maximum Damage 2.36 m, Medium Damage 1 2.18 m, Minimum Damage 1.52 m — while every other weapon’s damage values are bare numbers and only the range rows carry m. The source cells read <td>2.36 m</td>, so this is the publisher’s own formatting rather than a transcription error, and the figures are reproduced exactly as printed. The source does not explain the suffix. Nothing has been normalised and no reading has been invented for it.

What is still not published

This pass is the first to print MW4 damage figures, and it does not make every combat measurement public. Time to kill, recoil pattern and camera shake, and effective range falloff curves beyond the published tier boundaries all remain unpublished for MW4 by anyone. The source does not publish the interpolation formula behind the tiers, nor separate values per mode, even though Infinity Ward states that Multiplayer and DMZ have bespoke tuning.

Sources

Browse this wiki

Weapon database · Season 1 tuning overview · October 28 tuning · Weapons overview

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