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Astaroth .57 - Sniper Rifle specs

MW4 Astaroth .57: published sniper rifle unlock, base ammunition, weapon levels and attachment details, with official source caveats.

10/19/2026 MW4 Wiki Team Last updated: 11/11/2026 5min read

Astaroth .57 at a glance

Astaroth .57 is one of Activision’s 3 launch sniper rifle entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. Astaroth fires 14.5mm rounds and has three base rounds despite single-shot wording in its description. Infiltrator adds sonar and RF detection through limited cover and reduces capacity to one. The source wording does not justify a universal one-hit kill against every armor state.

Specifications

Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.

FieldPublished value
ClassSniper Rifle
Player unlock (table when present)Level 25
Available Criteria (individual block)Unlocked at Player Level 10.
Weapon levels54
Rounds (base)3
Reserve ammo9
Fire Rate (source unit)34 RPM
Attachment TypesOptic, Muzzle, Barrel, Rear Grip, Stock, Laser, Ammunition
Apex AttachmentAstaroth .57 Infiltrator

In-game description

A weapon of immense destructive force, this single-shot behemoth launches devastating 14.5mm rounds at supersonic velocities. One clean hit is all it takes to end the fight.

The publisher’s description above explains the intended role of Astaroth .57. It should be read alongside its own numeric block: 54 weapon levels, 3 base rounds, 9 reserve rounds and 34 RPM. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.

How it fits the class

KG-7 Vulcan provides a same-class reference: its launch block lists 10 rounds, 20 in reserve and 41 RPM. Astaroth .57 lists 3 rounds and 9 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. Other class members are linked below so this comparison remains part of the complete roster.

Ammo and supply

The official launch reserve for Astaroth .57 is 9 rounds, separate from the 3 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the article’s launch reserve field does not locate a specific ammunition cache or promise the same inventory after looting.

Magazine options

The launch block supplies 3 base rounds for Astaroth .57. Its attachment categories are listed separately below, and the article does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.

Gunsmith attachment slots

The published categories for Astaroth .57 are Optic, Muzzle, Barrel, Rear Grip, Stock, Laser, Ammunition. Its Apex is Astaroth .57 Infiltrator. The Infiltrator combines sonar and radio wave pulses to detect enemies through cover and behind walls. The RF signal’s penetration is limited but offsets valuable recon in the right situation. Magazine capacity reduced to 1. Blocks Optic Attachments. Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.

What is not measured yet

Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.

How to unlock it

Astaroth .57’s Main Player Levels unlock table lists Player Level 25. The same article’s individual Available Criteria block instead says Player Level 10. Both values are preserved here because the official source conflicts; confirm the current requirement in the in-game Progression menu before planning around either number. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules.

Other entries in this class

KG-7 Vulcan / Signal 50

Sources

Activision launch roster and weapon details - reviewed 2026-11-11.

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