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FSS Carbon Edge 1095 - Melee specs

MW4 FSS Carbon Edge 1095: published melee unlock, base ammunition, weapon levels and attachment details, with official source caveats.

10/19/2026 MW4 Wiki Team Last updated: 11/11/2026 5min read

FSS Carbon Edge 1095 at a glance

FSS Carbon Edge 1095 is one of Activision’s 1 launch melee entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. FSS Carbon Edge 1095 is the one named launch melee weapon, made from 1095 carbon steel. The launch article supplies weapon levels and availability but no ammunition or fire-rate figures. It should not be counted again under an older Combat Knife cosmetic label.

Specifications

Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.

FieldPublished value
ClassMelee
Player unlock (table when present)Level 4
Available Criteria (individual block)Unlocked at Player Level 4.
Weapon levels46
Rounds (base)Not stated
Reserve ammoNot stated
Fire Rate (source unit)Not stated
Attachment TypesN/A - appearance only
Apex AttachmentN/A

In-game description

Made of 1095 carbon steel, this dagger-blade combat knife is a fast, quiet, and lethal CQB option.

The publisher’s description above explains the intended role of FSS Carbon Edge 1095. It should be read alongside its own numeric block: 46 weapon levels, Not stated base rounds, Not stated reserve rounds and no stated fire rate. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.

How it fits the class

FSS Carbon Edge 1095 is the launch roster’s only Melee Weapon. That count concerns the named October 23 roster, while the database also preserves older Sledgehammer and Combat Knife records with different evidence. Those records do not add extra launch melee unlocks. A blade material or a cosmetic pairing does not establish attack reach, recovery, movement speed or effectiveness against armor. Compare the available acquisition and customization rules first, and require a versioned test before recommending one melee option over another.

Ammo and supply

Loaded rounds and reserve ammunition are Not stated for this melee record. The absence of firearm ammunition fields does not imply a numerical zero, a hidden magazine or a measured durability system. Use the published melee controls and acquisition route instead of deriving inventory behavior from the knife’s name. In Multiplayer, holding the melee button unsheathes the melee weapon, while Lethal Reach changes weapon-butt input behavior to use the melee weapon. Those controls do not specify attack speed or a damage value.

Magazine options

Activision does not list functional attachments for FSS Carbon Edge 1095. Launchers support appearance changes including Camos, Decals and Stickers; the launch melee description limits changes to Camos. The published base specification therefore should not be expanded into an invented magazine upgrade or Apex conversion. A knife has no published magazine figure in this article; the missing value remains Not stated rather than becoming an inferred unlimited capacity.

Gunsmith attachment slots

The launch block marks Attachment Types and Apex Attachment as N/A. That is an explicit appearance-only rule, rather than evidence of an undiscovered functional attachment tree. Weapon levels still exist: FSS Carbon Edge 1095 lists 46. Functional firearm slots should not be copied onto this melee simply because other database entries support Gunsmith. The customization guide covers appearance changes, while the Gunsmith reference describes the separate firearm systems.

What is not measured yet

Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.

How to unlock it

FSS Carbon Edge 1095’s Main Player Levels unlock table lists Player Level 4. Its individual Available Criteria entry agrees: Unlocked at Player Level 4. This is a player progression requirement, distinct from the 46 weapon levels listed for attachment progression and access to Weapon Prestige. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules. The launch roster assigns Melee its own category, separate from the 24 Primary and eight Secondary Weapons. Lethal Reach changes how a melee attack is selected during a weapon butt; it does not publish a damage increase or an attack-speed bonus for this knife. Cosmetic Camos also do not establish a different combat configuration. Keep the named launch weapon, its appearance choices and the input behavior separate when comparing it with older melee references.

Other entries in this class

FSS Carbon Edge 1095 is the only named launch melee weapon; older cosmetic records are counted separately.

Sources

Activision launch roster and weapon details - reviewed 2026-11-11.

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