MW4 Core 6v6 maps: All 12 launch maps
All 12 Modern Warfare 4 Core 6v6 launch maps, with the points of interest and objectives Activision marks on each official tac map, in one index.
FAQ
How many maps are in Modern Warfare 4 at launch?
Which Modern Warfare 4 maps have official tac maps?
The 12 Core 6v6 maps
Modern Warfare 4 launches with 20 Multiplayer maps across the full experience: 12 Core 6v6 maps, three Ground War 32v32 maps, four Gunfight 2v2 maps and the modular Kill Block. The Core set is the one Activision has published interactive tac maps for, so those get a page each.
| Map | Points of interest | Hardpoints | S&D sites | Domination flags |
|---|---|---|---|---|
| Cachette | 5 | 5 | 2 | 3 |
| Coal | 6 | 5 | 2 | 3 |
| Lithium | 4 | 6 | 2 | 3 |
| Lotus | 5 | 6 | 2 | 3 |
| Mumbai | 4 | 5 | 2 | 3 |
| Munition | 6 | 6 | 2 | 3 |
| Nautical | 4 | 5 | 2 | 3 |
| Reactor U92 | 6 | 5 | 2 | 3 |
| Rooftops | 5 | 6 | 2 | 3 |
| Sentry | 5 | 5 | 2 | 3 |
| Silkworm | 5 | 6 | 2 | 3 |
| Transit 213 | 5 | 5 | 2 | 3 |
Every point of interest, objective count and setting description on this index comes from Activision’s own interactive tac maps, checked October 23, 2026.
The rest of the launch map set
The remaining eight launch maps are named by Activision in the launch post. Each has a published setting description, and the article also displays Ground War tac maps. This extracted dataset covers Core guides; other formats are documented on the maps overview.
Ground War 32v32 maps
| Map | Official description |
|---|---|
| Imjin Farmland | Battle across the rural outskirts of Hajin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds. |
| Wolves Stadium | Fight through the heart of Hajin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance. |
| Forest | Positioned between the Imjin Farmlands and Wolves Stadium, Forest challenges Operators to battle over and around a wooded hillside. A network of streets, off-road paths, and the southern train tracks provide room for vehicles to navigate the area, while points of interest like the guard tower at the top of the hill, the gas station, and the barracks mark key objective points. |
Gunfight 2v2 maps
| Map | Official description |
|---|---|
| Cafe | Deploy to a scenic courtyard in Paris featuring a theater, magazine kiosk, and a central fountain that blocks views down the middle. Climb up to the statue on top for a better view or try your luck on the outer perimeter where there is sparse cover but longer sightlines. |
| Library | Disturb the peace in this wood paneled state library that packs tactical opportunities into a tight space. Watch for enemies lurking behind bookshelves and rushing through the center. Take the stairs to get up on the center walkway with views over both sides of the map. |
| NYC | Pack warm for a wintry night in the thick of downtown. A large stage dominates the center surrounded by stands, equipment, and vendors. Weave between objects on the ground to flank enemies or climb up to one of the many scattered vantage points throughout. |
| Smuggler | Take the fight to a rail yard where several train cars are parked on the tracks. Battle in, around, and on top of them with ladders giving access to the roof. For a closer fight, head into the warehouse on either side or move out to the ends where there is more open space to move around. |
Kill Block
Kill Block is the Westbridge Training Facility — a modular Multiplayer battleground with reconfiguring combat layouts. It supports 3v3 and 10v10 Gunfight at launch, with 6v6 modes supported post-launch and new Slabs and configurations coming post-launch.
Activision describes it as a live-fire training environment that reconfigures between rounds, forcing players to reassess sightlines, routes, and combat spaces. Some map sections are entirely new, while others draw inspiration from iconic locations across Modern Warfare history including Crash, Highrise, and Shoot House, appearing in randomized placements each match. With more than 500 combinations, no two Kill Block deployments play out the same.
Shipment
Shipment is a post-launch map, arriving October 27, 2026. Activision describes it as the infamous small map set on a Russian harbor, hemmed in between the water and the concrete panel buildings making up the urban landscape around it — true to form with a classic layout, enhanced with Modern Warfare 4’s visual and gameplay improvements. It is a Core 6v6 map that arrives after launch day.
How these pages are built
Each Core map page draws its setting description, points of interest and objective markers from Activision’s interactive tac map, and says so on the page. What a tac map does not publish — spawn assignments, control-point order, rotation timings, sightlines — is not inferred on those pages, because a map page that guesses is worse than one that says what it does not know.
The campaign locations behind these maps, and the DMZ and Warzone maps that share their settings, are on the locations page. The mode rules that apply on them are on the multiplayer modes page.
Sources
Activision launch maps and modes — the full roster and Shipment schedule. Each Core page links its dedicated interactive guide.
Browse this wiki
Maps overview · Map guide · Locations · DMZ · Game modes
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