MW4 weapon tuning: the October 28 balance pass
Infinity Ward's first MW4 weapon tuning pass: published damage multipliers, damage ranges and movement changes for fifteen weapons on October 28, 2026.
What changed on October 28, 2026
Infinity Ward’s first balance pass on Modern Warfare 4 published actual combat numbers for fifteen weapons. Until this date the wiki recorded MW4 damage as unpublished, because no source had printed it. These are the first published figures.
Infinity Ward describes the pass as focused on “normalizing hit location damage for a more consistent TTK and general improvements to SMG performance”, and notes that the changes “primarily targeted upper limb damage multipliers for Submachine Guns”.
The pass falls into three groups:
- Assault Rifles — Han 86, Kastov 762, M4, Oden, Hyeon Burst, Patriot XMR.
- SMGs — ISO Nightshade, PPSh-41, VEL 46, Wz.55 Striga, X-58 Nyx. Every SMG had its upper-limb multipliers raised from 0.95 to 1.
- LMGs, Shotguns — APOC-338, FiNN LMG, Type 73, Warlord.
Assault Rifles
| Weapon or Attachment | Stat | Pre | Post | Change |
|---|---|---|---|---|
| Han 86 | Max Damage Range | 1120 | 1200 | +7% |
| Han 86 | Neck Damage Multiplier | 1.1 | 1 | −9% |
| Han 86 | Upper Torso Damage Multiplier | 1.1 | 1 | −9% |
| Kastov 762 | Max Damage Range | 950 | 1050 | +11% |
| M4 | Max Damage Range | 990 | 1020 | +3% |
| Oden | Neck Damage Multiplier | 1.2 | 1.1 | −8% |
| Oden | Upper Torso Damage Multiplier | 1.2 | 1.1 | −8% |
| Oden | Lower Torso Damage Multiplier | 1.1 | 1 | −9% |
| Oden — Sentinel Apex Attachment | Max Damage Range | 870 | 820 | −6% |
| Oden — Sentinel Apex Attachment | Mid Damage Range 1 | 1810 | 1740 | −4% |
| Oden — Sentinel Apex Attachment | Muzzle Velocity | — | −0.07 | — |
| Hyeon Burst — Hyperburst Apex Attachment | Full-Auto Max Damage | 37 | 34 | −8% |
| Hyeon Burst — Hyperburst Apex Attachment | Full-Auto Max Damage Range | 970 | 1220 | +26% |
| Hyeon Burst — Hyperburst Apex Attachment | Mid Damage Range 1 | Not Specified | Removed | — |
| Patriot XMR — EXP Haste 80L 14 (Light Barrel) | Recoil Control Penalty (%) | 8 | 6 | −25% |
| Patriot XMR — FJX Fury IV Grip (Skeleton Grip) | Recoil Control Penalty (%) | 5 | 4 | −20% |
The M4’s published Max Damage Range rose by 3 percent. Kastov 762 received the largest assault-rifle range increase at 11 percent, and Han 86 gained 7 percent while its neck and upper-torso multipliers came down to 1.
Submachine Guns
| Weapon or Attachment | Stat | Pre | Post | Change |
|---|---|---|---|---|
| ISO Nightshade | Left Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| ISO Nightshade | Left Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| ISO Nightshade | Left Hand Damage Multiplier | 0.95 | 1 | +5% |
| ISO Nightshade | Right Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| ISO Nightshade | Right Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| ISO Nightshade | Right Hand Damage Multiplier | 0.95 | 1 | +5% |
| PPSh-41 | ADS In Speed (ms) | 300 | 280 | −7% |
| PPSh-41 | ADS Strafe Movement Speed (m/s) | 2.75 | 2.78 | +1% |
| PPSh-41 | Crouch Speed (m/s) | 2.17 | 2.19 | +1% |
| PPSh-41 | Hipfire Movement Speed (m/s) | 4.19 | 4.2 | — |
| PPSh-41 | Movement Speed (m/s) | 4.66 | 4.7 | +1% |
| PPSh-41 | Sprint Speed (m/s) | 6.18 | 6.21 | — |
| PPSh-41 | Left Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| PPSh-41 | Left Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| PPSh-41 | Left Hand Damage Multiplier | 0.95 | 1 | +5% |
| PPSh-41 | Right Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| PPSh-41 | Right Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| PPSh-41 | Right Hand Damage Multiplier | 0.95 | 1 | +5% |
| VEL 46 | Left Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| VEL 46 | Left Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| VEL 46 | Left Hand Damage Multiplier | 0.95 | 1 | +5% |
| VEL 46 | Right Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| VEL 46 | Right Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| VEL 46 | Right Hand Damage Multiplier | 0.95 | 1 | +5% |
| Wz.55 Striga | Max Damage Range | 440 | 470 | +7% |
| Wz.55 Striga | Mid Damage Range 1 | 825 | 840 | +2% |
| Wz.55 Striga | Left Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| Wz.55 Striga | Left Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| Wz.55 Striga | Left Hand Damage Multiplier | 0.95 | 1 | +5% |
| Wz.55 Striga | Right Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| Wz.55 Striga | Right Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| Wz.55 Striga | Right Hand Damage Multiplier | 0.95 | 1 | +5% |
| X-58 Nyx | Head Damage Multiplier | 1.25 | 1.3 | +4% |
| X-58 Nyx | Left Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| X-58 Nyx | Left Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| X-58 Nyx | Left Hand Damage Multiplier | 0.95 | 1 | +5% |
| X-58 Nyx | Right Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| X-58 Nyx | Right Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| X-58 Nyx | Right Hand Damage Multiplier | 0.95 | 1 | +5% |
| X-58 Nyx — Void Apex Attachment | Max Damage Range | 437 | 460 | +5% |
| X-58 Nyx — Void Apex Attachment | Mid Damage Range 1 | 788 | 815 | +3% |
Every SMG in the game had its six upper-limb multipliers raised from 0.95 to 1, which is the “upper limb damage multipliers” work Infinity Ward describes. X-58 Nyx was the only SMG with a head multiplier touched, rising from 1.25 to 1.3, and the only one whose Max Damage Range moved in its base form.
Light Machine Guns
| Weapon or Attachment | Stat | Pre | Post | Change |
|---|---|---|---|---|
| APOC-338 | Mid Damage 1 | 38 | 37 | −3% |
| APOC-338 | Mid Damage Range 1 | 1980 | 1900 | −4% |
| APOC-338 | Min Damage | 35 | 33 | −6% |
| FiNN LMG | Mid Damage Range 1 | 1720 | 1620 | −6% |
| FiNN LMG | Left Upper Arm Damage Multiplier | 1.1 | 1 | −9% |
| FiNN LMG | Right Upper Arm Damage Multiplier | 1.1 | 1 | −9% |
| Type 73 — Assault Apex Attachment | Min Damage | 19 | 20 | +5% |
The LMGs moved the other way from the SMGs: APOC-338 and FiNN LMG were both nerfed, and their upper-limb multipliers came down to 1 from 1.1.
Shotguns
| Weapon or Attachment | Stat | Pre | Post | Change |
|---|---|---|---|---|
| Warlord — 12G Slug Rounds | Mid Damage Range 2 | 900 | 810 | −10% |
What is still not published
This tuning pass did not make every combat figure public. The following remain unmeasured for MW4 and are recorded as “Not stated” on the weapon pages:
- base body damage per bullet for the weapons whose tuning entry lists only multipliers or ranges
- time to kill
- recoil pattern and camera shake
- effective range falloff curves
The figures Infinity Ward published are hit-location multipliers, damage ranges and a handful of attachment-specific values. They are the first real combat numbers for MW4, and they are what the weapon pages now carry.
Related changes in the same update
- Quick Fix — taking damage now interrupts the Perk’s health regeneration. Infinity Ward’s explanation: “We noticed an issue where Quick Fix would continue to regenerate health even after taking damage. This was causing players to be more tanky than intended. Damage will now properly interrupt Quick Fix.”
- Dive velocity — reduced by 23 percent as a short-term mitigation for a movement exploit, pending a long-term fix.
- Free For All — score limit back to 30 after a temporary change, with Final Killcam to return in a later backend update.
- Possum (DMZ Trait) — can no longer be activated while the team that killed you is nearby, or until 4 minutes have passed.
Sources
- Infinity Ward: MW4 launch patch notes, October 28, 2026 section, checked October 30, 2026.
- MW4 patch notes digest — every dated update since launch.
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