Skip to content
Weapons

MW4 weapon tuning: the October 28 balance pass

Infinity Ward's first MW4 weapon tuning pass: published damage multipliers, damage ranges and movement changes for fifteen weapons on October 28, 2026.

10/30/2026 October 28, 2026 MW4 Wiki Team Last updated: 10/30/2026 8min read

What changed on October 28, 2026

Infinity Ward’s first balance pass on Modern Warfare 4 published actual combat numbers for fifteen weapons. Until this date the wiki recorded MW4 damage as unpublished, because no source had printed it. These are the first published figures.

Infinity Ward describes the pass as focused on “normalizing hit location damage for a more consistent TTK and general improvements to SMG performance”, and notes that the changes “primarily targeted upper limb damage multipliers for Submachine Guns”.

The pass falls into three groups:

  • Assault Rifles — Han 86, Kastov 762, M4, Oden, Hyeon Burst, Patriot XMR.
  • SMGs — ISO Nightshade, PPSh-41, VEL 46, Wz.55 Striga, X-58 Nyx. Every SMG had its upper-limb multipliers raised from 0.95 to 1.
  • LMGs, Shotguns — APOC-338, FiNN LMG, Type 73, Warlord.

Assault Rifles

Weapon or AttachmentStatPrePostChange
Han 86Max Damage Range11201200+7%
Han 86Neck Damage Multiplier1.11−9%
Han 86Upper Torso Damage Multiplier1.11−9%
Kastov 762Max Damage Range9501050+11%
M4Max Damage Range9901020+3%
OdenNeck Damage Multiplier1.21.1−8%
OdenUpper Torso Damage Multiplier1.21.1−8%
OdenLower Torso Damage Multiplier1.11−9%
Oden — Sentinel Apex AttachmentMax Damage Range870820−6%
Oden — Sentinel Apex AttachmentMid Damage Range 118101740−4%
Oden — Sentinel Apex AttachmentMuzzle Velocity—−0.07—
Hyeon Burst — Hyperburst Apex AttachmentFull-Auto Max Damage3734−8%
Hyeon Burst — Hyperburst Apex AttachmentFull-Auto Max Damage Range9701220+26%
Hyeon Burst — Hyperburst Apex AttachmentMid Damage Range 1Not SpecifiedRemoved—
Patriot XMR — EXP Haste 80L 14 (Light Barrel)Recoil Control Penalty (%)86−25%
Patriot XMR — FJX Fury IV Grip (Skeleton Grip)Recoil Control Penalty (%)54−20%

The M4’s published Max Damage Range rose by 3 percent. Kastov 762 received the largest assault-rifle range increase at 11 percent, and Han 86 gained 7 percent while its neck and upper-torso multipliers came down to 1.

Submachine Guns

Weapon or AttachmentStatPrePostChange
ISO NightshadeLeft Lower Arm Damage Multiplier0.951+5%
ISO NightshadeLeft Upper Arm Damage Multiplier0.951+5%
ISO NightshadeLeft Hand Damage Multiplier0.951+5%
ISO NightshadeRight Lower Arm Damage Multiplier0.951+5%
ISO NightshadeRight Upper Arm Damage Multiplier0.951+5%
ISO NightshadeRight Hand Damage Multiplier0.951+5%
PPSh-41ADS In Speed (ms)300280−7%
PPSh-41ADS Strafe Movement Speed (m/s)2.752.78+1%
PPSh-41Crouch Speed (m/s)2.172.19+1%
PPSh-41Hipfire Movement Speed (m/s)4.194.2—
PPSh-41Movement Speed (m/s)4.664.7+1%
PPSh-41Sprint Speed (m/s)6.186.21—
PPSh-41Left Lower Arm Damage Multiplier0.951+5%
PPSh-41Left Upper Arm Damage Multiplier0.951+5%
PPSh-41Left Hand Damage Multiplier0.951+5%
PPSh-41Right Lower Arm Damage Multiplier0.951+5%
PPSh-41Right Upper Arm Damage Multiplier0.951+5%
PPSh-41Right Hand Damage Multiplier0.951+5%
VEL 46Left Lower Arm Damage Multiplier0.951+5%
VEL 46Left Upper Arm Damage Multiplier0.951+5%
VEL 46Left Hand Damage Multiplier0.951+5%
VEL 46Right Lower Arm Damage Multiplier0.951+5%
VEL 46Right Upper Arm Damage Multiplier0.951+5%
VEL 46Right Hand Damage Multiplier0.951+5%
Wz.55 StrigaMax Damage Range440470+7%
Wz.55 StrigaMid Damage Range 1825840+2%
Wz.55 StrigaLeft Lower Arm Damage Multiplier0.951+5%
Wz.55 StrigaLeft Upper Arm Damage Multiplier0.951+5%
Wz.55 StrigaLeft Hand Damage Multiplier0.951+5%
Wz.55 StrigaRight Lower Arm Damage Multiplier0.951+5%
Wz.55 StrigaRight Upper Arm Damage Multiplier0.951+5%
Wz.55 StrigaRight Hand Damage Multiplier0.951+5%
X-58 NyxHead Damage Multiplier1.251.3+4%
X-58 NyxLeft Lower Arm Damage Multiplier0.951+5%
X-58 NyxLeft Upper Arm Damage Multiplier0.951+5%
X-58 NyxLeft Hand Damage Multiplier0.951+5%
X-58 NyxRight Lower Arm Damage Multiplier0.951+5%
X-58 NyxRight Upper Arm Damage Multiplier0.951+5%
X-58 NyxRight Hand Damage Multiplier0.951+5%
X-58 Nyx — Void Apex AttachmentMax Damage Range437460+5%
X-58 Nyx — Void Apex AttachmentMid Damage Range 1788815+3%

Every SMG in the game had its six upper-limb multipliers raised from 0.95 to 1, which is the “upper limb damage multipliers” work Infinity Ward describes. X-58 Nyx was the only SMG with a head multiplier touched, rising from 1.25 to 1.3, and the only one whose Max Damage Range moved in its base form.

Light Machine Guns

Weapon or AttachmentStatPrePostChange
APOC-338Mid Damage 13837−3%
APOC-338Mid Damage Range 119801900−4%
APOC-338Min Damage3533−6%
FiNN LMGMid Damage Range 117201620−6%
FiNN LMGLeft Upper Arm Damage Multiplier1.11−9%
FiNN LMGRight Upper Arm Damage Multiplier1.11−9%
Type 73 — Assault Apex AttachmentMin Damage1920+5%

The LMGs moved the other way from the SMGs: APOC-338 and FiNN LMG were both nerfed, and their upper-limb multipliers came down to 1 from 1.1.

Shotguns

Weapon or AttachmentStatPrePostChange
Warlord — 12G Slug RoundsMid Damage Range 2900810−10%

What is still not published

This tuning pass did not make every combat figure public. The following remain unmeasured for MW4 and are recorded as “Not stated” on the weapon pages:

  • base body damage per bullet for the weapons whose tuning entry lists only multipliers or ranges
  • time to kill
  • recoil pattern and camera shake
  • effective range falloff curves

The figures Infinity Ward published are hit-location multipliers, damage ranges and a handful of attachment-specific values. They are the first real combat numbers for MW4, and they are what the weapon pages now carry.

  • Quick Fix — taking damage now interrupts the Perk’s health regeneration. Infinity Ward’s explanation: “We noticed an issue where Quick Fix would continue to regenerate health even after taking damage. This was causing players to be more tanky than intended. Damage will now properly interrupt Quick Fix.”
  • Dive velocity — reduced by 23 percent as a short-term mitigation for a movement exploit, pending a long-term fix.
  • Free For All — score limit back to 30 after a temporary change, with Final Killcam to return in a later backend update.
  • Possum (DMZ Trait) — can no longer be activated while the team that killed you is nearby, or until 4 minutes have passed.

Sources

Advertisement

Related Articles

Was this helpful?