Warlord - Shotgun specs
MW4 Warlord: published shotgun unlock, base ammunition, weapon levels and attachment details, with official source caveats.
Warlord at a glance
Warlord is one of Activision’s 2 launch shotgun entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. Warlord is the pump-action shotgun fed from dual tubes. The description explicitly associates its high capacity with slow reloading. Lumen adds an aiming-triggered strobe that needs recharging; neither its recharge interval nor a numerical reload duration is published here.
Specifications
Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.
| Field | Published value |
|---|---|
| Class | Shotgun |
| Player unlock (table when present) | Level 32 |
| Available Criteria (individual block) | Unlocked at Player Level 32. |
| Weapon levels | 60 |
| Rounds (base) | 14 |
| Reserve ammo | 42 |
| Fire Rate (source unit) | 105 RPM |
| Attachment Types | Optic, Bolt, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition |
| Apex Attachment | Warlord Lumen |
In-game description
A pump-action 12-gauge bruiser that feeds from dual tubes, delivering close-range firepower with every hit. The high ammo capacity makes it slow to reload.
The publisher’s description above explains the intended role of Warlord. It should be read alongside its own numeric block: 60 weapon levels, 14 base rounds, 42 reserve rounds and 105 RPM. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.
How it fits the class
Rezi 12 provides a same-class reference: its launch block lists 6 rounds, 24 in reserve and 150 RPM. Warlord lists 14 rounds and 42 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. Other class members are linked below so this comparison remains part of the complete roster.
Ammo and supply
The official launch reserve for Warlord is 42 rounds, separate from the 14 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the article’s launch reserve field does not locate a specific ammunition cache or promise the same inventory after looting.
Magazine options
The launch block supplies 14 base rounds for Warlord. Its attachment categories are listed separately below, and the article does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.
Gunsmith attachment slots
The published categories for Warlord are Optic, Bolt, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition. Its Apex is Warlord Lumen. A blinding strobe pattern that triggers immediately upon aiming down sights and impairs hostile vision. The strobe must recharge between uses. Blocks Optic and Laser Attachments. Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.
October 28, 2026 tuning changes
Infinity Ward published these figures in the first MW4 weapon tuning pass, dated October 28, 2026. The full pass covers fifteen weapons and is collected on the weapon tuning page.
| Stat | Pre | Post | Change |
|---|---|---|---|
| Mid Damage Range 2 (12G Slug Rounds) | 900 | 810 | −10% |
What is not measured yet
Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.
How to unlock it
Warlord’s Main Player Levels unlock table lists Player Level 32. Its individual Available Criteria entry agrees: Unlocked at Player Level 32. This is a player progression requirement, distinct from the 60 weapon levels listed for attachment progression and access to Weapon Prestige. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules.
Other entries in this class
Sources
Activision launch roster and weapon details - reviewed 2026-11-11.
Browse this wiki
Weapon database · Weapons overview · Gunsmith · Equipment · Customization
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