Mojave .357 - Pistol specs
MW4 Mojave .357: published pistol unlock, base ammunition, weapon levels and attachment details, with official source caveats.
Mojave .357 at a glance
Mojave .357 is one of Activision’s 4 launch pistol entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. Mojave is the .357 revolver with eight rounds in its published base specification. Lawless permits rapid hipfire by fanning the hammer and blocks Trigger Action attachments. The revolver uses a Cylinder attachment category rather than the Magazine category shown on most pistols.
Specifications
Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.
| Field | Published value |
|---|---|
| Class | Pistol |
| Player unlock (table when present) | Level 48 |
| Available Criteria (individual block) | Unlocked at Player Level 48. |
| Weapon levels | 44 |
| Rounds (base) | 8 |
| Reserve ammo | 32 |
| Fire Rate (source unit) | 141 RPM |
| Attachment Types | Optic, Cylinder, Muzzle, Barrel, Trigger Action, Rear Grip, Laser, Ammunition |
| Apex Attachment | Mojave Lawless |
In-game description
Chambered in .357, this timeless revolver delivers devastating stopping power at close range.
The publisher’s description above explains the intended role of Mojave .357. It should be read alongside its own numeric block: 44 weapon levels, 8 base rounds, 32 reserve rounds and 141 RPM. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.
How it fits the class
.50 GS provides a same-class reference: its launch block lists 7 rounds, 21 in reserve and 166 RPM. Mojave .357 lists 8 rounds and 32 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. Other class members are linked below so this comparison remains part of the complete roster.
Ammo and supply
The official launch reserve for Mojave .357 is 32 rounds, separate from the 8 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the article’s launch reserve field does not locate a specific ammunition cache or promise the same inventory after looting.
Magazine options
The launch block supplies 8 base rounds for Mojave .357. Its attachment categories are listed separately below, and the article does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.
Gunsmith attachment slots
The published categories for Mojave .357 are Optic, Cylinder, Muzzle, Barrel, Trigger Action, Rear Grip, Laser, Ammunition. Its Apex is Mojave Lawless. Fan the hammer to fire in quick succession from the hip, laying down rapid shots that favor speed over precision. Blocks Trigger Action Attachments. Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.
What is not measured yet
Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.
How to unlock it
Mojave .357’s weapon detail block lists Player Level 48. Its individual Available Criteria entry agrees: Unlocked at Player Level 48. This is a player progression requirement, distinct from the 44 weapon levels listed for attachment progression and access to Weapon Prestige. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules.
Other entries in this class
Sources
Activision launch roster and weapon details - reviewed 2026-11-11.
Browse this wiki
Weapon database · Weapons overview · Gunsmith · Equipment · Customization
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