MW4 Hajin DMZ map: All 35 points of interest
Official Activision Hajin DMZ tac map guide: 35 named points of interest, the Fortress layer, Threat levels and the After Action Report.
FAQ
How many points of interest are on the Hajin DMZ map?
What are the Fortress locations on Hajin?
What is a Threat level in MW4 DMZ?
Is Hajin a DMZ map or a Warzone map?
Hajin is Modern Warfare 4’s primary DMZ map, and Activision publishes an interactive tac map for it. This page documents that official layer — the locations, the markers, the Threat system and the After Action Report — and nothing beyond it.
What the official Hajin guide is
The guide is an interactive tactical map on callofduty.com placing markers over Hajin and explaining two systems: how a location’s danger is communicated, and how a deployment is scored. Source: official Hajin DMZ tac map guide, checked October 21, 2026.
It opens on the mode:
“This is Call of Duty’s definitive extraction shooter experience, featuring a persistent, open-world combat environment where players loot, complete objectives, fight both enemies and rival Operators, and hope to extract with their rewards.”
That is DMZ, not Hajin. For the extraction loop, see the DMZ guide and DMZ overview.
The 35 named points of interest
The tac map names 35 locations across two marker layers, in the order the guide presents them.
Primary POIs (13)
- 14th Political Prison
- Chang-san Air Base
- Deadtown
- Imjin Farmland
- Cheongun Village
- Haneul Nuclear Reactor
- Mirae General Hospital
- NuriGo Mall
- Cheonwang Peak Array
- The Grid
- Songdo Wharf
- Wolves Stadium
- Hajin River Heights
Minor POIs (22)
- Jayon Warehouses
- Russian Border Crossing (West)
- Russian Border Crossing
- Russian Border Crossing (East)
- Hanrim Village
- Revolution Dam
- Tong-il Village
- Pyonghwa Village
- Namjin Riverside
- South Island
- Cheongun Outskirts
- Imjin Suburb
- Mujin Pass
- Daesong Ridge
- Oamsik Turtle Islands
- NuriGO West
- Shoreline Station
- NuriGO East
- DBN Headquarters
- Hanex Bank
- Construction Zone
- Songdo Pier
A name on a tac map proves a narrower thing than players often assume: that Activision has a location on Hajin and has named it. It does not establish what spawns inside, how many enemies hold it, which route to take toward it, or how dangerous it is. Two details are worth noticing. The three Russian Border Crossing entries are distinct locations, not one entry repeated. And naming varies between layers — “NuriGo Mall”, “NuriGO West” and “NuriGO East” as Minor POIs, “Nurigo Mall” on Fortress.
The Fortress layer
A separate Fortress layer marks seven locations: The Citadel, Heavenly Luck Casino, Mirae General Hospital, Admin Complex No. 2, Re-Education Center, Rice Mill and Nurigo Mall.
The guide gives Fortress a distinct icon and nothing else. It defines no rules for the class: no stated loot table, no garrison, no difficulty rating. Mirae General Hospital and the mall also carry a name on the POI layer, so Fortress is a classification over the map, not a separate set of places.
The other markers on the map
The marker menu carries feature icons alongside the POI layers: Ammo Armor Cache, UAV Tower, Lieutenant Hunt, Fire Station, Clinic, Police Station, Gas Station, Marine Gas Station, Compound, plus the generic POI and Minor POI markers.
Each is a named feature type on Hajin — a place an operator can pass through, contest or use. The guide attaches no figures: not how many exist, not what an Ammo Armor Cache contains, not what a Lieutenant Hunt is worth, not which sit inside which location.
Threat levels, as the guide explains them
“In DMZ, every Point of Interest has its own level of danger called ‘Threat’. As Operators create more disruption through combat, the area’s Threat Level — acknowledged on your HUD as you enter each new area — provides an indication of how dangerous the enemy response is expected to be.”
“A location’s Threat level is always indicated in the top-middle of your HUD, under the compass. The higher the threat, the more dangerous and numerous the enemies are. Human Operators are not included in this Threat indicator, so be situationally aware for additional combat opportunities… or ambushes.”
The scale is given by its two ends: the least problematic Threat level in a location with enemies is “Low”, the highest an “Extreme” one. The intermediate tiers are not enumerated, and the guide does not say what raises a Threat, how fast it moves, or whether it decays.
Two further notes concern combat detection:
CAUTION: “If you enter an area without a stealthy approach and the enemy notices your actions, whether they’re moving through an area, or committing acts of violence, expect retaliation.”
TIP: “Stealth eliminations using melee weapons, throwing knives, or suppressed shots are an excellent way to move through higher threat areas without being noticed.”
Threat describes the expected enemy response; the caution and tip describe the conditions that trigger it. Neither gives a number.
The After Action Report
The second system is the scoring screen at the end of a deployment, extracted or not: the After Action Report, in four sections.
Report. The guide says this gives “a detailed breakdown of the items and resources you gathered, including valuable items, 3D Printer ingredients, rare items, and DMZ Cash found or earned from Operations. A total amount of DMZ Cash is awarded and placed into your Bank. The contents of your Backpack and Loadout is also shown.”
Rating. You are given “a combined rating (ranging from F to S++) related to your competence. The rating is based on your contributions regarding Objectives, Combat, and Looting within the deployment.” Four totals are then confirmed: AI Kills, Missions Completed, Loot Containers Opened and Side Ops Completed. A read-out along the right confirms the XP awarded in each.
Level. The XP applies to your DMZ Player Level, “with unlocks at every level from 1-70”. Your Dog Tag level also increases, “from Steel to Onyx III, with 18 total levels, and an Operator Trait awarded each time you level up your Dog Tag.”
Summary. Finally, “a confirmation of any DMZ Orders you completed is listed, as well as rewards, before you return to the FOB and receive Weapon leveling updates.”
A mode-level system, not a map feature — it applies to X01 too.
What the guide does not state
The numbers a map guide is usually expected to carry are not published, and this page will not supply them by inference.
- No loot values. No item, container, rarity tier or cash amount is stated for any location.
- No enemy counts. A higher Threat means more dangerous and more numerous enemies; the guide stops there.
- No coordinates. Locations are named and shown; none are published.
- No XP amounts. The report confirms XP per category; no figures are printed.
- No extraction timers. Nothing on how long an exfil window stays open, how many exfils exist, or where they are.
The published numbers are the 35 named locations, the Threat range from Low to Extreme, the F to S++ rating scale, DMZ Player Levels 1 through 70, and 18 Dog Tag levels from Steel to Onyx III.
Where Hajin fits in the mode lineup
Hajin is the primary DMZ map and also a Battle Royale map in Warzone 2.0, hence both modes. X01 joins it as a separate DMZ map in Season 1 on November 6, 2026 — Activision describes it as a previously undiscovered weapons facility codenamed X01, seized by enemy forces and apparently a GRANIT Arms black site. Its published description calls it a dimly lit, labyrinthian network of passageways and tunnels around a weapons assembly line, fully enclosed from the outside world with multi-floored vertical traversals. The number of named locations, loot tables and extraction points inside X01 is not published. The wider map set is on the locations page and maps overview.
DMZ early access opened October 20, 2026, two days before full launch on October 22, 2026, so the official guide remains a source for the released mode. The schedule is on the release dates breakdown.
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