PPSh-41 - Submachine Gun specs
MW4 PPSh-41: published submachine gun unlock, base ammunition, weapon levels and attachment details, with official source caveats.
PPSh-41 at a glance
PPSh-41 is one of Activision’s 5 launch submachine gun entries. The official roster contains 33 weapons: 24 Primary Weapons, eight Secondary Weapons and one Melee Weapon. That total excludes Tactical and Lethal equipment, older cosmetic labels and duplicate Blueprint variants. This record uses the October 19 launch article, checked October 26, rather than treating earlier Beta cards as the current specification. PPSh combines a 71-round base with the highest listed SMG cyclic rate. Ember adds an incendiary underbarrel burst for temporary area control. Its blocked slots include Magazine, so do not assume the base drum and every magazine alternative remain available with that conversion.
Specifications
Published launch figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.
| Field | Published value |
|---|---|
| Class | Submachine Gun |
| Player unlock (table when present) | Level 30 |
| Available Criteria (individual block) | Unlocked at Player Level 27. |
| Weapon levels | 62 |
| Rounds (base) | 71 |
| Reserve ammo | 71 |
| Fire Rate (source unit) | 1110 RPM |
| Attachment Types | Optic, Muzzle, Barrel, Underbarrel, Magazine, Stock, Laser, Fire Mods |
| Apex Attachment | PPSh-41 Ember |
In-game description
A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity.
The publisher’s description above explains the intended role of PPSh-41. It should be read alongside its own numeric block: 62 weapon levels, 71 base rounds, 71 reserve rounds and 1110 RPM. These are published fields, not measurements made by this wiki. Descriptive terms about power, stability or speed do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.
How it fits the class
X-58 Nyx provides a same-class reference: its launch block lists 40 rounds, 120 in reserve and 800 RPM. PPSh-41 lists 71 rounds and 71 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. Other class members are linked below so this comparison remains part of the complete roster.
Ammo and supply
The official launch reserve for PPSh-41 is 71 rounds, separate from the 71 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the article’s launch reserve field does not locate a specific ammunition cache or promise the same inventory after looting.
Magazine options
The launch block supplies 71 base rounds for PPSh-41. Its attachment categories are listed separately below, and the article does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.
Gunsmith attachment slots
The published categories for PPSh-41 are Optic, Muzzle, Barrel, Underbarrel, Magazine, Stock, Laser, Fire Mods. Its Apex is PPSh-41 Ember. A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control. Blocks Barrel, Underbarrel, and Magazine Attachments. Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.
October 28, 2026 tuning changes
Infinity Ward published these figures in the first MW4 weapon tuning pass, dated October 28, 2026. The full pass covers fifteen weapons and is collected on the weapon tuning page.
| Stat | Pre | Post | Change |
|---|---|---|---|
| ADS In Speed (ms) | 300 | 280 | −7% |
| ADS Strafe Movement Speed (m/s) | 2.75 | 2.78 | +1% |
| Crouch Speed (m/s) | 2.17 | 2.19 | +1% |
| Hipfire Movement Speed (m/s) | 4.19 | 4.2 | — |
| Movement Speed (m/s) | 4.66 | 4.7 | +1% |
| Sprint Speed (m/s) | 6.18 | 6.21 | — |
| Left Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| Left Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| Left Hand Damage Multiplier | 0.95 | 1 | +5% |
| Right Lower Arm Damage Multiplier | 0.95 | 1 | +5% |
| Right Upper Arm Damage Multiplier | 0.95 | 1 | +5% |
| Right Hand Damage Multiplier | 0.95 | 1 | +5% |
What is not measured yet
Infinity Ward states that Multiplayer and DMZ have bespoke tuning. Record the mode, patch date and exact configuration when measuring damage, recoil, effective range or time to kill; published cyclic rate alone cannot supply those results. The October 23-25 patch notes distinguish implemented fixes from proposed future tuning.
How to unlock it
PPSh-41’s Main Player Levels unlock table lists Player Level 30. The same article’s individual Available Criteria block instead says Player Level 27. Both values are preserved here because the official source conflicts; confirm the current requirement in the in-game Progression menu before planning around either number. Create-a-Class opens at Player Level 4. In DMZ, unlocked weapons can be purchased through the FOB Gunsmith with sufficient DMZ Cash; looting, Weapon Manuals and the FOB Vendor provide other acquisition routes described by Activision. A cosmetic Blueprint name is a separate entitlement, rather than a replacement for these base progression rules.
Other entries in this class
X-58 Nyx / ISO Nightshade / VEL 46 / Wz.55 Striga
Sources
Activision launch roster and weapon details - reviewed 2026-11-11.
Browse this wiki
Weapon database · Weapons overview · Gunsmith · Equipment · Customization
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