CSG-35 - Submachine Gun specs
MW4 CSG-35: Season 1 submachine gun with published levels, magazine, reserve ammo and fire rate, and an explicit Season 1 unlock route.
CSG-35 at a glance
CSG-35 is one of the four weapons added in Modern Warfare 4 Season 1, which Activision dates to November 6, 2026. CSG-35 is a full-auto SMG arriving in the Season 1 Battle Pass at Tier 36, with a Tier 73 Blueprint. Its 1200 RPM is the highest cyclic rate on the entire published roster, and its 28-round magazine is the smallest of the six SMGs. The source describes the damage per round as modest and the useful range as within 20 meters; that is publisher wording, not a measured damage value or an effective-range band. Crossfire converts it to dual-wield akimbo use, which trades accuracy for rate of fire. It is not part of the 33 launch weapons that shipped on October 23, and this record is kept separate from that roster so the launch count stays accurate.
Specifications
Published Season 1 figures from Activision, checked 2026-11-11. Not stated denotes an absent figure, never zero.
| Field | Published value |
|---|---|
| Class | Submachine Gun |
| Season | Season 1 |
| Availability | Season 1 launch — Battle Pass Tier 36, Tier 73 Battle Pass Blueprint |
| Available Criteria | Unlocked via Battle Pass. |
| Weapon levels | 42 |
| Rounds (base) | 28 |
| Reserve ammo | 112 |
| Fire Rate (source unit) | 1200 RPM |
| Attachment Types | Optic, Muzzle, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition |
| Apex Attachment | CSG Crossfire |
In-game description
Featuring the highest fire rate in its class pumping out rounds at a blazing 1200 RPM, the CSG-35 excels at putting down targets fast at close ranges. Though its damage per round is only modest, the rapid accumulation of follow up shots will quickly overwhelm enemies within 20 meters. Past that distance, the weapon’s climbing recoil becomes a bit harder to control, making it difficult to stay on target. For the best results, close the distance and unleash.
The publisher’s description above explains the intended role of CSG-35. It should be read alongside its own numeric block: 42 weapon levels, 28 base rounds, 112 reserve rounds and 1200 RPM. These are published fields from the Season 1 announcement, not measurements made by this wiki. Terms like “best-in-class”, “heavy damage” or “highlights” describe intended use; they do not establish a damage table, a time-to-kill result or a tested advantage against a particular opponent. The configuration and mode still matter when interpreting such claims.
How it fits the class
X-58 Nyx provides a launch-class reference: its launch block lists 40 rounds, 120 in reserve and 800 RPM. CSG-35 lists 28 rounds and 112 in reserve. Compare these base configurations before adding an Apex or a capacity attachment. A larger ammunition count describes ammunition available before replenishment; it does not establish more kills, a faster reload or better handling. The other class members are linked below so this comparison stays part of the complete roster.
Ammo and supply
The official Season 1 reserve for CSG-35 is 112 rounds, separate from the 28 loaded rounds. Reserve is ammunition outside the current magazine or feed, not a magazine attachment to add to its capacity. This entry does not infer a pickup amount, resupply interval or shared ammunition pool from a cartridge name. In DMZ, access and replenishment depend on the deployment and FOB systems; the announcement’s reserve field does not locate a specific ammunition cache or promise the same inventory after looting.
Magazine options
The Season 1 block supplies 28 base rounds for CSG-35. Its attachment categories are listed separately below, and the announcement does not enumerate every magazine capacity or reload duration. Do not add a chambered round to the published figure or import an extended magazine from an older game. Any Apex description that explicitly changes the feed or capacity describes a different configured weapon. Keep the original base count visible so a later build comparison can distinguish the source specification from the selected attachment setup.
Gunsmith attachment slots
The published categories for CSG-35 are Optic, Muzzle, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition. Its Apex is CSG Crossfire. Dual-wield akimbo CSG-35 SMGs and trade accuracy for a wave of downrange chaos Apex Attachments are equipped separately and do not consume an ordinary attachment slot, but the source may explicitly block individual categories for a conversion. Read those restrictions before planning a combination. Weapon progression unlocks shared attachments for compatible weapons, while Weapon Prestige relocks attachments on the weapon being Prestiged. The Gunsmith reference explains that progression context.
What is not measured yet
Season 1 has not launched, so no in-game verification of this weapon is possible yet. Damage per bullet, time to kill, recoil pattern and effective range are not published for it. The Season 1 announcement dates the season, and the weapon tuning page records the published balance pass for the launch weapons.
How to unlock it
Its availability criterion is Unlocked via Battle Pass. Season 1 launch — Battle Pass Tier 36, Tier 73 Battle Pass Blueprint No Player Level requirement is published for it, so the Battle Pass tier is the only stated route. The Season 1 Battle Pass is 1,100 COD Points, or 2,400 for the bundle, and carries a catch-up system that grants 50+ rewards for players who fall behind. Create-a-Class opens at Player Level 4, and in DMZ an unlocked weapon can be bought from the FOB Gunsmith with DMZ Cash, looted during a deployment, constructed from a Weapon Manual found in Hajin, or bought from the FOB Vendor. A cosmetic Blueprint is a separate entitlement, rather than a replacement for the base acquisition route.
Other entries in this class
X-58 Nyx / ISO Nightshade / VEL 46 / Wz.55 Striga / PPSh-41
Sources
Activision Season 1 announcement - reviewed 2026-11-11.
Browse this wiki
Weapon database · Weapons overview · Gunsmith · Equipment · Customization
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